WePayUncheeze
Voxel world edition
An infinite voxel sandbox, hand-built on Three.js. No install. No plugins. Just a URL.
64 block types, procedural terrain that goes on forever, full creative inventory, day-night cycle, water physics, mobile-ready touch controls.
Chunks render the moment you reach them - terrain, trees, ores, caves, water. Walk for a minute or an hour, you'll never hit a wall.
Two generators, one coherent world. Hills, valleys, overhangs, caves - all built block by block in real time.
A full creative inventory across seven categories. Authentic 16-bit textures, pixel-perfect rendering, no smoothing.
Day-night cycle, simulated water physics, dynamic block lighting, item drops. The world isn't just geometry - it responds.
Custom voxel pipeline on top of Three.js. Hidden faces never reach the GPU. Distant chunks unload themselves. It just runs.
Vanilla JavaScript, Three.js, WebGL. One page. No backend. The whole engine - terrain generation, rendering, physics, mobs, water - lives in script tags.
Familiar controls, no learning curve. Click to enter pointer-lock, then build.
Loads in seconds. Runs anywhere modern WebGL runs - desktop, laptop, tablet, phone.
Voxel world edition