The fine print

Terms, privacy, & licenses.

WePayUncheeze is a personal, non-commercial side project. There is no account system, no analytics, no purchase. By using the site you agree to a short list of common-sense things.

What this is

A browser-based voxel sandbox running entirely on the client. Three.js for rendering, WebGL for the heavy lifting, a service worker for offline play. The world generates as you explore it. Worlds are not saved server-side — if you close the tab without exporting, the world is gone.

What we store

Everything persistent lives in your browser via localStorage and IndexedDB:

Clearing your browser data clears all of it. Nothing leaves your device. There is no backend in scope here to transmit it to.

Network requests

The page loads the following remote assets:

See tinyblue.dev/privacy for the network-level policy that governs the sibling-widget loads.

Trademarks & inspiration

WePayUncheeze is not affiliated with Mojang, Microsoft, Minecraft, or any other voxel-game studio. The block-building genre is real. The inspiration is acknowledged. The implementation is original.

All trademarks belong to their respective owners. The cheese is metaphorical.

Open-source licenses

See the credits page for the full list of libraries, engines, and assets used, with their licenses (MIT, MPL, Apache 2.0, etc.). If your work is included and the attribution is wrong, email below.

Warranty & liability

Provided as-is, with no warranty. By using the site you accept that there are no guarantees about availability, performance, save integrity, or feature stability. This is a toy. Don't run anything important against it.

Takedown

If you believe content here infringes on a copyright or trademark you own, email legal@tinyblue.dev with the specific URL and proof of ownership. Best-effort removal within 48 hours.

Contact

Bugs, feature requests, polite letters: hello@tinyblue.dev.

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